algorithmic modeling for Rhino
I am excited to announce the release of Firefly 1.006! This is a major release and includes many new components and bug fixes, along with a number of new tutorials and example files. Here are a few notable features:
Firefly 1.006 unveils a new Arduino Code Generator component which attempts to convert any Grasshopper definition into Arduino compatible code (C++) on the fly. It works by detecting components that are 'upstream' from the Uno/Mega Write component. The Code Generator checks the component ID against a library of custom C++ functions which then get added to the code if there is a match. The code can be simultaneously saved as a .pde (Arduino Sketch) file to be opened in the Arduino IDE.
In addition, there is also a new Upload to I/O Board component which allows you to upload any sketch (see above) directly to your Arduino board from within the Grasshopper environment. A lot of stuff happens behind the scenes with this component. Essentially it creates a dynamic MakeFile and calls a shell application to convert the .pde file into a .cpp (C++) file and then into .hex code (machine readable code) to be uploaded to the microcontroller. Now, you can automatically convert your Grasshopper definition into Arduino code and upload it directly to your board! Note: WinAVR is required to be installed on your machine in order to properly upload sketches to your board. You can download the latest version here.
We didn't stop there. The communication process has between Grasshopper and your Arduino board has been overhauled. Thanks to the newly rewritten GH_Timer (by David Rutten), the Uno/Mega Read components are now roughly 10x faster than previous versions. The Firefly Firmata has been re-written to be more flexible and efficient. The Uno/Mega Write component have changed how it sends data out to the board as well. Simply right-click on any input and set the data type to Digital, PWM, or Servo... That's right, you can dynamically attach a Servo to any pin now!
If that weren't enough, I've also added several components to handle network communication, namely UDP (User Datagram Protocol) and OSC (Open Sound Control). The UDP Listener and Sender components allow you to send/receive messages over a wireless or LAN network using asynchonous transmission. OSC messages are essentially specially formatted UDP messages and the OSC Listener and Sender components add functionality in handling this type of information.
There is much much more too (I didn't even mention the new XML Search or State Detection components)! For a full list of modifications and feature enhancements, check out the change log included in the download link.
To download the latest version of Firefly, please visit: http://www.fireflyexperiments.com/download/
If you are using Firefly and would like to share your projects, comments or ideas please e-mail us (info@fireflyexperiments.com) or post to the discussion forum. Updates will be posted to the Firefly website.
Firefly Developers:
Andy Payne [LIFT Architects; Harvard GSD - Cambridge, MA]
Jason Kelly Johnson [Future-Cities-Lab; CCA - San Francisco, CA]
Comment
Super! :)
Thank you Andy!
@thebaldarchitecture,
After watching your video, I think I understand your question (but correct me if I'm wrong). Are you asking that when you removed one of the fiducial markers, why did the point stay on the screen (instead of being removed like the marker was)? If so, this behavior is intentional. You see, the reactivision engine will stop keeping track (if even for a moment) if the marker disappears from the screen). You may have noticed that there were several instances when you're hand actually covered up the marker from the camera, and yet the point didn't disappear. I didn't want the points to automatically to disappear if it was just dropped momentarily. Instead, it remembers whatever the last position of the recorded point was. I didn't want the issue coming up, where you may be dependent on the point for some solution, but it's constantly popping in and out of the viewport because the engine keeps losing track of the marker momentarily. This way, it keeps the last known location and never drops it, unless you intentionally want to remove it from the scene.
However, there's still the issue of wanting to remove a point (if this is indeed your intention). When you drop the Reactivision component onto the canvas, you may have noticed that there are black tick marks and a thin grey line in the Rhino viewport. The black tick marks indicate the boundary of the engine's camera view (the extents). The thin grey line is slightly offset from this boundary. To remove a marker from your scene, all you need to do is to slowly move the marker outside the grey boundary line (and this will remove the marker from the list).
Hopefully, this helps clarify what the Reactivision component behaves the way that it does. Feel free to send any other comments or suggestions on how to make it better.
Cheers,
Andy Payne
Hi Boys!
Does anyone know why is there a point?
http://www.youtube.com/user/thebaldearchitecture?feature=mhee#p/a/u...
Andy-
Firefly.gha file is unblocked and I tried installing the full version of .NET 4.0 Framework, but the Firefly.gha components still don't load in Rhino 5. Are there any log files I could send you?
I'm just starting to get into the release with Rhino 4 and will let you know if I run into any problems.
david
Instead of a list of non-supported components (which would likely be a lot)... I should probably create a list of supported components. I could do that fairly easily. See below:
List of supported components for Code Generator (ver 1.006):
Ah... ok. I see now. You've stumbled on one of the current limitations of the Code Generator component :) I haven't created functions for every GH component... and certain ones wont need to be translated (an Arduino doesn't really need to know what a Line or Mesh Intersection is). Most of the Math tab has function definitions in place... One thing I could see a problem are the Script components (C# or VB.NET). It's not impossible... but I have to think about how to implement this. The Code Gen and Upload to Board components are still very much in their infancy and I have more that I ultimately want to do for both of these... but at the moment, it could be difficult to directly translate the tri-color switch definition for that reason.
Now, that said... this example would not be that difficult to code directly in the Arduino IDE. I could try to work up something for your (if needed)... but you should be able to run it with the Firefly firmata at least for testing purposes. Do you need this to run off an external power supply (ie. autonomous)?
Not definition is failing, but my attempt to plug this definition to the CodeGen component. I mean when im pluggin it, the CodeGen turns orange and i see warnings: function not found: C#_component, and function not found: stream gate.
So the question was have u succeed in translating this definition to the arduino code, and then uploading it to the board to work autonomous?
Hi Gi,
I'm a little confused on your last comment. I did test the tri-color switch example and everything worked as expected. Of course, it depends on your circuit setup (ie. which legs of the tri-color LED have to be connected to certain Digital pins). But, yes... it should work. You have to upload the Firefly Firmata to your board. Then, open the port. Then double-click the toggle connected to the Start input of the Uno Write component to begin sending data out to the board. Then go back up and double-click on the GH_Timer component to start the fader values. This should work if your circuit looks like the image included in the tutorial. How is your definition failing?
-Andy
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