algorithmic modeling for Rhino
Simply put, Monolith is a voxel-based modeling editor. It is an ongoing research project focusing on the development of new digital representations and design workflows that inhabit the space between traditional computer aided design (CAD) and three dimensional voxel based image processing with the aim of allowing a very fine level of control over volumetric material distributions, especially in light of new multi-material 3D printing technologies.
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Latest Activity: Sep 8, 2023
Hi,I see that all discussion topics are 2 years old at least.Is this forum active?I've sent messages to other Monolith sites without any reply.Is the build volume within Monolith…Continue
Started by dana church. Last reply by Kevin Hinz Aug 24, 2020.
Hi, please i want to output elevation and sections with dimensions by grasshopper in this 3D wall, can u help me.thanks…Continue
Started by tariq hilmy Dec 3, 2018.
Anyone have any hints how to install Monolith for Rhino 6?Continue
Started by David Bachman Feb 22, 2018.
Hi Guys, Great work! I cant wait to get started. I am however having a few problems with making Monolith work with GH, I found the GHA file in the Monolith folder, and I copied it to my library…Continue
Started by Jens Pedersen. Last reply by Alex Oct 28, 2017.
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Hi, just downloaded Monolith and example files, the installation completed without a hitch, but all the components say that the current version has expired?.. and the main application refuses to open for the same reason..
By the way and sorry for nitpicking, but there is a typo in "Function Presets" component at Schwarz component.
Thank you for the reply. Sure, I attach it here.
https://drive.google.com/open?id=0B99c4_lhCoAZLXhJV1UwVWRKOHc
It is direct example from your website with new image stack folder attached.
It would be great if you could specify what downsampling is. I hope that is the reason why it doesn't work.
Thank you very much for releasing this amazing plugin.
Do you know if there is a way to use image stack from Mandelbulb 3D in your component? I tried to use one 1000px x 1000px 1-bit png image sequence, but nothing came up (there was no errors, but no mesh appeared).
Great. Look forward to it!
Hi Andy,
Thanks for clearing everything up, I'll post some pictures of the prints once finished. Just saw the Monolith + Millepede example files, exiting stuff! :O
Hi Charles. What do you mean by all the features available within GH? All of the features shown in the video are included... However, not everything that is possible in the main application has been exposed in the plugin just yet. As for sending files to the Stratasys printer... my recommendation would be using the Get Mesh Slices component (under the outputs tab). This component uses a field (typically the material ratio channel) to split a mesh into nested slices. You can see it in action in the video above at the 1:50 mark. You can bake these meshes and then export them in whatever file format you want to import them into the Stratasys print software. From there you can assign different materials to each slice and get a simulated gradient. Unfortunately, Stratasys has not opened up the bitmap printing process to many people, so printing directly from bitmaps is not currently an option. Hope this helps.
Hey, this looks really cool I can't wait to try it out!
I just have two questions;
Are all the features available within GH?
Secondly, we have a Stratasys Objet printer how should we send the file over to achieve material gradient?
Thanks :)
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Grasshopper
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