algorithmic modeling for Rhino
Added by Tudor Cosmatu 6 Comments 1 Like
Added by Tudor Cosmatu 0 Comments 0 Likes
The P3 pavilion is finally done! Come join us for the opening ceremony!
https://www.facebook.com/events/166626773542721/?ref_newsfeed_story_type=regular
Check out the P3 Workshops FB page:https://www.facebook.com/P3Workshops?fref=ts
and latest pics from the construction phase:…
ContinuePosted on October 13, 2013 at 2:00pm
Welcome to
Grasshopper
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
© 2024 Created by Scott Davidson. Powered by
Comment Wall (5 comments)
You need to be a member of Grasshopper to add comments!
mesh.3dmmesh.gh
Tudor,
as you can see in the attachment i have a mesh that is imported from 3dmax and when i deconstructed it i got a list of points which are not in order as a normal point grid. so what i want to do is re-arranging them as if they were a normal grid points to have multiple branches the same as a surface division tree data structure.
for example (0;0) (0;1) (0;2) ... (1;0) (1;1) (1;2) ...etc
i hope i made myself clear.
thanks a lot
Elie
Hey Tudor,
i have a problem and i hope you can help.
is it possible to renumber a vertices in a mesh to reorder their number and is it possible to re-arrange those vertices the same as tree branches that could be accessible from a parameter viewer?
thanks a lot
Tudor,
thanks for your reply. I will through the link any questions i will refer back to you thanks again.
regards
dear Tudor,
i was wandering how can i find the marching cubes algorithm which you have done. As i was trying to understand how to do the script in the attached picture
thx