Grasshopper

algorithmic modeling for Rhino

Distribution of any objects according to curve and distance to attraction points

Can You guys help me how to start with definition which result will be similiar to :

http://www.123rf.com/photo_9685961_japan-map-shaped-from-origami-bi...

I have one plain surface and few attraction points on it. I want to distribute some (any) in this situation-birds, scaling differently and changing amount of them according to the distance of this objects. I think it could be also distributed along some curve.

   

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You should have the Pull Point Component as it is Native to Grasshopper. Because you are using Rhino 4 the Version of GH is older as well. There might have been an upgrade to the component so that you are unable to open it. Just substitute it for the old one.

You mean I should make upgrade? 

Upgrading is going to cost you. You will need to buy a copy of Rhino 5.

I meant upgrading of GH :) 

What version are you running. If it is not at least 0.9.0014 then yes upgrade but this will be the last version you can get for Rhino 4

Download the previous version of Grasshopper 

Where as the latest version of Grasshopper is 0.9.0062* which will only run on Rhino 5

*there should be a new version out any minute

I'm not sure what to do with that:

"Just substitute it for the old one" 

[Pull Point]

Located: Vector Tab > Point Panel

Alternatively you can double click on the canvas and type pull into the Create Box (also F4)

Thanks You.

But no idea where to put it in the definition. 

Sorry for stupid questions but I'm beginner in GH. Big come back in learning after few months :/

In Michael's posted image it is the component at th etop near the middle with a Distances written over it.

Inputs:

Connect the Attractors to G

The Points from "populate rectangle" to P

Outputs:

Connect D (distances) to N of Bounds (Min Max)

to V of Re-map Domain

to A of Smaller than in the "reduce points attraction" group

works perfect!

Thank You :) 

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