algorithmic modeling for Rhino
I have not a time, look at this page http://www.grasshopper3d.com/profiles/blogs/minimal-surfaces
Ok . I will try by myself first. Thank you very much
Hi, how did you get the component of Iso surface? scripting?
What is weird R supposed to do?
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David Rutten
david@mcneel.com
Tirol, Austria
Actually, I don't know, neither. Maybe it is a mathematic symbol.
Well, it's obviously a mathematical symbol. I'm just wondering how to translate it into a programming instruction.
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David Rutten
david@mcneel.com
Tirol, Austria
Strange notation, but I guess it is the real part of a complex number. You evaluate whatever is in the brackets R(stuff) as a complex function and return the real part.
I got it from Wikipedia, if you are interested in it, you can search
http://en.wikipedia.org/wiki/Scherk_surface
It has some process.
And I have a professional essay, if you want I can share with you.
Because I am not a student of mathematics or computer, it is very hard for me to understand.
Sorry, it is my old script and some old elements did not keep value by default. The IsoSurface component from Millipede add-onhttp://www.grasshopper3d.com/group/millipede.
Thx very much!
Another question is about the mathematic expression.
Why is your expression of scherk surface is different from mine?
Where did you know that one?
It's the implicit equation, it's just above the equations you posted in the Wikipedia article. If you evaluate a point that's touching the surface using that formula, the result will be 0.
The problem is that if you don't already have the surface you have to blindly evaluate points in space until you figure approximately where the surface will be (if one point results in -0.234 and another next to results in 0.234, you can guess the surface is in between those two points).
This means that your solution will be a coarse approximation solved with an algorithm like marching cubes and returning a faceted mesh.
If you solve it using the parametric equations you posted you can get a smooth and exact (well, not really but much more) surface which you will have to mirror vertically to get the final shape.
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