algorithmic modeling for Rhino
Hi,
I know this has been asked before, but this is some time ago.
Rhino's bounce command is not available yet in GH.
And I know the arguments against it.
Nevertheless it would be very good to have it.
Perhaps as a one-way-ticket, means the output from bounce can not be used further in GH.
Or is there a way to invoke bounce from GH?
Thanks,
-C-H-A-R-L-E-S-
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You could probably make it a "one way ticket" using a Python component and the rhinoscriptsyntax function rs.command(). See this discussion over on the Rhino.Python board for more info on how to use the command. It's more about importing files, but there's some good tips on how to construct the string input for the function.
there is a way to basically run every command of rhino from GH. With C#, VB and python.
It works how Anders explained... but it's just really pain in the ass ... you have to "bake" all of your surfaces to the object table then run the bouce command ... then run the select object commands for the objects...then get if you want to get the result back to GH look for all objects built after the last geometry added to Rhino by your script...those should be the resulting polylines...these you can put to your output and then not forget to delete the baked geometry that you used to run the command
...and maybe turn off the redraw during these steps...in general this eats a lot of comp power ;-)
An easier way might be to do some ray shoots in GH? ...if you have found your solution just build a nice cluster...and your bounce command is done.
Try to use Sonic add-on http://www.grasshopper3d.com/group/sonic ....
The Sonic 4 GH looks very promising!
Thank you for this link.
Now I will play with it...
Thanks,
-C-H-A-R-L-E-S-
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