algorithmic modeling for Rhino
hey guys,
im working with hoopsnake, doing some looped growth. but there is a problem: collisions or intersections with older geometries.
there is this collision component, but i dont know how to integrate it...
at the moment im using a remove duplicate points with a tolerance of 7 (distance of the modulecenters is 7.289) to remove collision objects, but sometimes wrong points/modules are culled so there is not all modules are connected
maybe there is a solution...
please help me out, guys!
thank you!
max
ps. the loop takes some time to get started:)
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Hi max,
here is a solution i did before, which was inspired from Andrews method on rocky surface.
The method I used, is to split the list of objects in two different branches of processed and unprocessed and run it through Hoopsnake with a gate until everything becomes processed.
Instead of the intersection you could use the collision of course.
There is one thing I experienced, when using a greate amount of more complex geometries:
The downside of this is, that the more objects you have, the more it will eat up you Ram (up to the point rhino is chrashing...)
I am not sure how to avoid this, since you always need to check with more and more objects and it will grow in the Ram until HS is stopped.
Maybe someone has an idea how to optimize this...
Best,
Phillip
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