algorithmic modeling for Rhino
Hi at all,
I would like to create something like in the image, which I attached.
Has anybody an idea how to do this?
Maybe I should start with a voronoi like this:
http://benv2426-jeremiaszsieczko.blogspot.de/2012/04/voronoi-grassh..., but how do I get such a variety of depth.
I hope you guys can help me :)
Thx.
Tags:
no idea guys?
Well, for what it's worth...the image doesn't look like extruded 2D voronoi...I'm not even sure if it's voronoi at all. But if I was going to try to simulate it that way, I would use a 3D approach. You could start here: http://www.grasshopper3d.com/forum/topics/skeletal-mesh. What I would do as an exploration is create a series of points, generate 3D cells, and then strategically delete some elements and faces of them (either by some attractor/proximity rule or by hand). Then I'd run a skeletal mesh without any subdivisions, make sure that I closed up any holes, maybe with some of Starling's tools for a star mesh from polyline, for example, join and weld the whole thing and then run some weaverbird subdivisions on it.
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