algorithmic modeling for Rhino
Is there a way to bake or make geometry using GH, that forms X-Ref data? Reducing repetition of identical bits of geometry in the output 3dm file? I imagine that planes could be produced instead of objects and then this list of these co ordinate systems could be used in the X-Ref process??
Has this process been developed? If not does anyone know how to package the data required to do this?
The ultimate goal is to supply iRhino with a smaller file. A more pertinent question thus; could be: does iRhino use an X-ref system?
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I know almost nothing about iRhino, you might want to ask on their forums. Rhino for Windows supports Blocks, but Grasshopper doesn't. However, it would be do-able to output some sort of simple geometry from Grasshopper and then put an instance of some block onto each one using RhinoScript.
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David Rutten
david@mcneel.com
Poprad, Slovakia
Blocks of course.
I hope someone might have sussed this out already. But if not I might be able to encourage it by asking: 'how might I be able to view how blocks are distributed in Rhino?'
chairs
The _SelBlockInstance command?
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David Rutten
david@mcneel.com
Poprad, Slovakia
No idea about iRhino. But if you'd like to place block instances using Grasshopper, you might want to take a look at HDT Utilities: You can define the block in Rhino and then use grasshopper to place the instances. There's a definition that does exactly that in the example files.
Thanks.
I think the discussion VB, C# and Python Coding also covers this too.
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