Hi,
I' m trying to populate a surface with a component and I m using a box in my definition, but the problem is that it has a non square base...
I'm posting the definition, what i would like ( it 's a quick sketch in maya) and what i got in GH( geometry is not clear due to a change in the sliders, but i do now how to manage that, but, what i do not like here is that all the components are next to the others(due to the box method) loosing the rhythm of my maya modelling)
How can i do it????
Thanks!
m
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