algorithmic modeling for Rhino
Hi Erick,
you can't. When you feed a colour into a number parameter, the colour RGB channels are treated as a vector XYZ components. Then the length of the vector becomes the number. There are a lot of colours that end up having the same vector-length, in other words, this conversion is not lossless.
Why are you converting colours to individual numbers? What sort of information do you want to encode in these individual numbers?
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David Rutten
david@mcneel.com
Poprad, Slovakia
Hi David thanks for the reply, I converted to individual numbers because I want to make a transition between images, similar to scaled boxes, but in this case I have to work with colors. how can i make that transition?
You need to convert your colours to numbers, but in a way that is meaningful within your algorithm. You can certainly blend between two colours (there's a [Blend Colours] component exactly for that), but you'll need to tell us what characteristic you wish to blend/interpolate. Is it something one-dimensional such as brightness or hue? or are you looking to blend full colours, which are 4-dimensional entities (RGBA)?
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David Rutten
david@mcneel.com
Poprad, Slovakia
I tried to guide with the discussion about attractor colour, and your weighted blending is what I wanted, but try to apply to the definition and didn't get good results
I wanna see that blendingin every "pixel"(planar surface), and also animate the blend with one slider. Any suggestion. thanks
Erick
It's an interesting problem because you need to interpolate between more than 2 values with a single slider. I solved it in this case by converting colours to points, then fitting a curve through those points. Curves can be evaluated anywhere along their length so that solves the problem in one way. It's difficult to control the exact sampling speed between images though.
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David Rutten
david@mcneel.com
Poprad, Slovakia
Nice approach to the problem. The curve stuff is very inspiring :)
awsome!
Thanks David, great stuff! I made a modification for work with multiple mesh (like pixels) and seems a better blend, except in the middle image, it is possible to differentiate, but is overlaid, but when works with a single mesh, not obtained a good blend. any idea to fix this?
Impressive! David, take that back, 'cause it works great, thanks again!
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