algorithmic modeling for Rhino
Hey,
I would like to ask if there is another possibility than in the link below for trimming breps with curves, this is from 2009. I didn't find sth more up-to-date, ... I run into this problem while I played arround with some stuff and the solution with the VB component didn't work for me.
The picture shows my attempt using solid trim on the left, but what I want to reach is on the right (which is made manually in rhino)
I appreciate any ideas and help!
Thanks!
LINK: surface-trim workflow
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sounds great! today we are going to Musée du jeu de paume to see the exhibition of wei wei (today is free) hahaha if you want to go we will see at 7pm, and of course you've heard of this:
http://www.centrepompidou.fr/Pompidou/Communication.nsf/docs/IDD471...
ah nice, I have already been there (wei wei) his point of view is interesting but the photographs are not thaaaaaat worldshaking. And of course the one at centre pompidou, I will go there for sure! :) Ok cya
hey guys,
I need to do something more or less like this ( actually more like the photo you uploaded in the next comment with the "bubbles"). The thing is that I am having problems with the definitions you used. Can you please tell me how did you loft the 2D voronoi? in the definition i need to set a curve and a surface but I don't seem to understand how to set them properly in order to get this result ^.
P.S. Level in grasshopper: obviously beginner :) I would deeply appreciate any kind of help and advice
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