algorithmic modeling for Rhino
Hello GH, I have a problem with merging surfaces which I couldn't solve. I want to be able to create a continuous surface (or polysurf, it doesn't matter) between 3,4 or 5 circles as in the picture below.
Any help or hint would be greatly appreciated
Thank you in advance
Arial
[URL=http://imageshack.us/photo/my-images/707/61925130.jpg/][IMG]http://img707.imageshack.us/img707/2586/61925130.jpg[/IMG][/URL]
Tags:
Hi,
Just looking at this post above, im having trouble with a project of my own and was wondering how you had achieved the result in the image you posted? I have three surfaces a distance apart and want to link them together with a continuous surface. Like in the image. If you have any idea i would greatly appreciate your help.
Kind Regards,
Henry
Have you looked into "relaxed surfaces"?
Hi,
Are you talking in terms of kangeroo? ive tried clothides in cinema 4d and 3dsmax to no effect. Im going for an incheon tri bowl effect. thanks for your reply
Hi Henners. Try towork with curves instead of surfaces first. Imagine your shape with lines and make them as organic as possible (feel the flow a friend says:P) What you should understand is how to divide your surface in sub-surfaces that would keep your continuity clear. The one I did can be modeled by using network srf command; take the three circles and divide them in halves, model the mid part then the rest. Or learn how to use t-splines and have multiple orgasms in no time:P If I recall right I went with the first method actually, back then I didn't know how to low-poly. Nowadays I use only modo to model and render...
Ive been thinking about t-splines and think its the only way but of course i went down the route of mac a while back to grasshopper has never really happened for me. As for feeling the flow, ive been trying :) The effect im looking for is similar to the incheon tri bowl. is modo easy to learn?
i just downloaded a trial version of modo 601, was wondering whether you would have any advice on how to achieve the results?
kind regards
modo is incredibly easy to learn plus the user base is awesome too! make sure to join the luxology forum, you'll be amazed how fast you will find help. My first advice to you is to look at simple objects such as bottles, glasses pencils and such and try to imagine how the mesh topology would work. There are a lot of cool tutorials on youtube about low poly modelling plus you can find free models on the net, download them and study how the topology was built.
As of that model you want to create; do something similar in rhino from multiple pieces ie. not connected, just simple pieces placed close together, then export it in modo as a very dense obj file. Once you have the base build quad meshes on top of it (the thing is called retopology, check out some vids around you'll understand better;). modo's snaps are quite different from that of rhino's, it takes some time to get used to it but when you grasp the idea it becomes awfully easy to model in modo. Ah one more tip, use the "align work plane to selected objects" command a lot, it eases your modeling pains a lot:D
Sign up to luxology and if anything you can always mail me I'll try to help you as much as I can! my email is arialzaffir@gmail.com
Take care and have fun!:D
Welcome to
Grasshopper
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
© 2024 Created by Scott Davidson. Powered by