Grasshopper

algorithmic modeling for Rhino

I'm thinking of the how to move on with the priorities for the next release.

Originally I planned multi-layer materials for 0.3.

Looks like some of you would rather have a better way to start rendering and animating from GH.

So, what's it for you:

  • Multilayer materials or
  • Scene manager control and render export?

Views: 1240

Replies to This Discussion

Z depth definition... You need to get Horster Camera tools

Calculates the min and max depth of the active viewport with preview and override controls for better depth of feild control in Photoshop.

Cheers,

Fred

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