algorithmic modeling for Rhino
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can you share the result ?
The definition I posted here:
http://www.grasshopper3d.com/group/hoopsnake/forum/topics/lloyds-al...
distributes points according to an image and smooths them.
and Andrew Heumann has been doing some very nice work with hatching and image density
what happened to the idea of stippling?
this file works ok graphically stippling_works.gh
Hi Felipe,
I know it's been a while, but if you still have that definition handy, could you post it please? Thanks very much!
i'm finally back on this issue, yet the world hasn't done much to solve it in many years; wtf seriously...
we need this to be solved in true 3d , otherwise we'll be wasting time, unless all you have is an image, but thats a different issue imo
we need a non-realistic rendering tool that can halftone shade and shadows with different patterns and shapes imo
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