algorithmic modeling for Rhino
from Victor Soto
Hello there!, nice job. I have couple suggestions... 1) In order to work more realistic Try to add the influence of Refraction index for optics or density of the media. 2) Please add the normal atenuation of the "volume" of the sounds after nth bounces. Thanks.
2) the normal attenuation of the volume is not a major way of studying a room since distance are small compared to a normal attenuation (we are speaking of 20meters...), it's only useful when we are around 100 meters
from Martin Dembski
is it possible to add physical vales like dB or ms?
done?
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Grasshopper
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