algorithmic modeling for Rhino
Can anybody think of a neat way to tile a wall of a given dimension with a series of tiles of fixed width (i.e. 1/2", 1", 2", and 4") in a random pattern. The pattern in the attached image was done manually.
The best I can come up with is to estimate a minimum number of tiles that it would take to cover that width, and then propagate the random tiles and cull the "leftovers" that fall outside the wall's boundary.
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Have you found a solution to this yet?
I have been looking to do this exact thing on Grasshopper.
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