Can anyone tell me a simple solution to filleting multiple lines at a single point that maintains the integrity of each line creating fillets between lines that contain neighboring vectorcs? I would be greatly indebted.
Do you mean like this ?
If so, then I guess you'd want to sort the lines by angle first, then join each one to the next in the list, then fillet the resulting polylines.
Permalink Reply by Matt on February 25, 2010 at 10:38am
I am thinking more on the lines of having 6 lines meet at one point, say the origin, then there are filets created between all lines in the x,y, and z coordinate system without disrupting the integrity of the lines on a parametric radius.