algorithmic modeling for Rhino
Hey I have found a ton of defonitions explaining how to triangulate a surface, but Im not really sure how to triangulate a brep. for example, in the photo of a simple example below I want to convert the geometry to triangles to be laser cut.
I have seen this discussion on how to have it wrap around successfully, but that example doesnt have a split in it and wont work for an example like this.
http://www.grasshopper3d.com/forum/topics/seam-problem
ideas?
Thanks
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Also I have tried paneling tools, but that seems to only work for surfaces not poly-surfaces, unless someone knows a trick. Ideally what I am trying to do is build in T-Splines and panelze it to be laser cut, but when i try to select the geometry to panelize it is a poly-surface comprised of like a thousand surfaces (since it was build in tsplines). I have been playing with getting the grid points for paneling tools by using the rhino contour tool to receive the contour along the whole object and extract points from the contours, but that doesn't give me the points in an order that paneling tools can understand.
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