algorithmic modeling for Rhino
I've been struggling for a week with the same problem, and now I turn to you, fellow grasshopper-users!
Picture 1: I have these surfaces, there is a loft (the outer shell) over some arcs, that is offsetted (to create an inner ceiling), and on the ground i lofted the curves also(floor).
I would like to create a random pattern of points on the ground-surface that pulls the off-setted, "inner roof" towards the ground, creating pillars resembeling to the bird skull section (picture 3). Preferrably in several "floors" if possible.. (like in the picture)
If anyone has a better suggestion on how to create the bird-skull structure inside my shapes, you are very welcome to say so!
I have only worked with grasshopper for a couple of weeks, so if you explain something, please do it step, by step, so that I can follow:)
Peace, thank you and keep up the good work everybody!!
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Thank you so much Pieter!
The picture is really helpful:)
I'm following your instructions now, but I can't find the icon with NMP, is it something I have to download?
/s
It's in the vectors tab, I think it was introduced in GH 8.00061. Just get the latest version I'd say.
Following what Pieter said, I always remember this post. http://www.grasshopper3d.com/forum/topics/how-to-create-nodesbone. This typically requires Kangaroo. These structures are as Pieter says called minimal surface but are also referred to commonly as bone structures.
I will definetely read that discussion-thread, thank you so much Michael:)
/s
Hi! I got stuck.. Why do I get this result?
The points appears only on the edge of the surface and on 0,0,0, when they should be randomly applied all over the surface.
I have tried to connect xy-plane to m on PtToNum, but it only inherites the x, shouldn't it say xy? I have tried other planes also, but can't make it work..
Here's the definition.
Thank you Cris! I will think about that in the future!
Also on Pieter's method right click on the M input of the NumbersToPts component and choose the XY option. Don't use the vector components as inputs.
...And I just realized that you don't need the flatten components in the definition that I posted. I was trying several different ideas and forgot to remove their remnants.
I wrote a component, that places a specified number of random points of a surface.
You'll find it under Surface->Util->RandomPoint
Feel free to use it :D
Thank you!! Very helpful!
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