algorithmic modeling for Rhino
Hi Michael, could you please explain again? A picture would also maybe help.
- Giulio
Yes, this is interesting, but wb does not have components that go exactly in this direction. It is the purpose of a mesher to transform a brep (polysurface) into a mesh. If you have a very simple brep built all out of loops with 3 or 4 vertices (not e.g. a sphere) and without inner loops (no faces inside a face), you could try wb's wbLoadBrep test command. This command did not autocomplete because it was meant for some experiment.
Yea I was wondering if there was some option to make each face read like this, mesh options or weaverbird options, unfortunately my meshes are not simple, but they are made of planar faces. http://www.grasshopper3d.com/photo/tangled?context=latest. essentially I want to perform a picture frame>thicken> and catmul on the edges that make up the super faceted geometry. To ignore all the frames on the surface. I was hoping for a more automated or conversion type of method rather than re-building with vertices.
In which respect "to ignore all the frames on the surface"?
anything not the planar edges.
Even with the explanation of "planar edges" I am sorry I do not understand this. Could you explain it again with pictures? Especially the wanted workflow in different phases. It might be nevertheless that I am not aware of any way to do it though...
Hi Giulio what I mean I guess is faceted edges, basically the Geometry outline. If you see in the screenshot the red is what weaverbirds picture frame is outputting which I assume is some default setting. I want to know how to either change the mesh or change a setting to make it be the outline geometry edges like I highlighted in blue. Thanks for your patience.
Then you should change the Mesh Brep settings (the 3rd component, I'm sure you know). Right-click "S". This is the mesher component that determines the faces created later. There's very little you can do to fix the mesh after it has been created by it. This is the component that adds the smaller subdivisions on the face.
In View, try setting "View Mesh Edges" to be able to see what I mean.
using the custom setting component?
Good to hear. I now start understanding it fully :)
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