Grasshopper

algorithmic modeling for Rhino

Dear Users and Userettes,

 

Grasshopper 0.8.0060 is available for download from the usual location. This is a bit of an experimental release, so if you're on a tight schedule you should stay away for a few days in case nasty bugs do turn up.

 

The installer for 0.8.0052 can be downloaded directly from our servers in case you need to revert.

 

Old files should open fine, but you might not be able to open files saved with 0.8.0060 on earlier versions!

 

Major changes explained:

  1. Grasshopper can now serialize Curves, Meshes and Breps directly inside the gh/ghx file, meaning you can store this geometry inside parameters as opposed to merely referencing them from a Rhino document. You can 'internalise' referenced and generated geometry via the [Internalise Data] item in geometry parameter menus. Also, while picking geometry from the Rhino document, you can switch modes between [Reference] and [Copy]. [Reference] does the same as before, [Copy] will store a duplicate of the picked shape.
  2. Variable Parameters can now be controlled by zooming in on the component in question. This new ZUI (Zoomable User Interface) replaces the old GUI which consisted of a pop-up window that was awkward to use to say the least. In the wake of this new ZUI some of the components that used to have variable parameters have been improved as well (Merge, Sort and Explode Tree most notably), but note that when opening old files you'll still get the old components with the old GUI.
  3. Due to sinister and magic incantations by our .NET SDK head honcho it should now be possible to run on Rhino4 without the new Microsoft runtimes. If this is not the case, we'd like to know.

 

 

Detailed list of changes since 0.8.0052:

  • File format forwards compatibility has been broken. You might not be able to open files saved with 0.8.0060 on earlier versions.
  • Added new Variable Parameter management (VPM) interface. Zoom in on components to get access to the new UI.
  • Grasshopper solutions now run (by default) inside a Rhino undo record in case geometry is added to the scene.
  • Added Solver category to Grasshopper preferences.
  • Added Enable Solver checkbox to preferences window.
  • Added Solver Undo checkbox to preferences window.
  • Added Randomize options to the Gene-List object.
  • Gene-Lists can now be saved in solution states.
  • Gene-Lists now have init codes.
  • Added a Colour Picker object (Params.Special dropdown).
  • Added Points To Numbers component (Vector.Point dropdown).
  • Added Numbers To Points component (Vector.Point dropdown).
  • Added Weighted Average component (Math.Util dropdown).
  • Added Populate 2D component (Vector.Grids panel).
  • Added Populate 3D component (Vector.Grids panel).
  • Added 'Internalise Data' menu item to parameter menus.
  • Added intrinsic serialization support for Curves, Breps, Surfaces & Meshes.
  • Curve getter now supports both Reference and Copy modes.
  • Surface getter now supports both Reference and Copy modes.
  • Brep getter now supports both Reference and Copy modes.
  • Mesh getter now supports both Reference and Copy modes.
  • Vector Display colours are now always affected by the Selected state.
  • Added Default arrow head size option to the Vector Display component menu.
  • Added Screen arrow head size option to the Vector Display component menu.
  • Added Relative arrow head size option to the Vector Display component menu.
  • Added Screen size scroller to the Vector Display component menu.
  • Added Relative size scroller to the Vector Display component menu.
  • Explode Tree component now implements the new VPM for output parameters.
  • Explode Tree component now has a "Match Outputs" menu item that creates all required outputs.
  • Explode Tree component now displays the data paths for each output.
  • Merge component now implements the new VPM for input parameters.
  • Merge component now automatically adds an additional input when the bottom-most input is connected.
  • Stream Filter component now implements the new VPM for input parameters.
  • Stream Gate component now implements the new VPM for output parameters.
  • Weave component now implements the new VPM for input parameters.
  • Pick'N'Choose component now implements the new VPM for input parameters.
  • Sort component now implements the new VPM for input parameters.
  • Sort component now has improved input/output name matching.
  • VB and C# components now implement the new VPM for input and output parameters.
  • It is now possible to zoom in on the canvas to 5000% instead of 1000%.
  • The middle mouse button no longer deselects anything when it pops up the radial menu.
  • Rotation transform formatting now includes axes descriptions in case of orthogonal axes.
  • Exported Help topics would have an incorrect HTML header, this is fixed.
  • Catenaries wouldn't solve correctly when distance between end-points was large, this is fixed.
  • Unsolved catenaries would result in a triangle chain with incorrect length, this is fixed.
  • Mesh Smooth motion limit was reset per smoothing iteration, this is fixed.
  • Certain types of canvas view animations were jittery, this is fixed.

 

Enjoy.

 

--

David Rutten

david@mcneel.com

Poprad, Slovakia

Views: 4897

Replies to This Discussion

Its like to have multiple boxing days per year :)

"Grasshopper can now serialize Curves, Meshes and Breps directly inside the gh/ghx file..." ..terrific!

ZUI ..amazing!!

thanks David

The zoom user interface is much better. You forgot to add it to the fxn component.

I still suffer from a bug in the previous version were ctrl-z is not working. It changes focus to rhino and it doesn't appear as the undo shortcut on the menu.

What type of algorithm the populate components use? They don't look completely random but tend to be evenly spaced.

Hi Vicente,

 

"You forgot to add it to the fxn component."

Actually I consciously omitted that one. I'm looking to provide a better component for expressions.

 

"ctrl-z is not working."

Yeah I know, I haven't been able to find the bug that makes the short-cut go away yet. I'm sure it must be very annoying.

 

"What type of algorithm the populate components use?"

I generate random points within the region until I'm happy with one. "Happy" being defined as a function of both distance to nearest neighbour and how often I've been unhappy in the recent past. There's a bunch of optimizations in there to try and make it run faster than O(N²), so you're definitely not getting the best possible pattern.

 

--

David Rutten

david@mcneel.com

Poprad, Slovakia

Erm.. so they're happy random points..!

 

The ZUI is certainly a massive improvement over the popup window.. though if you're planning on implementing something better for fxn, may I also suggest consider implementing it for the scripting components?

 

If one has a large number of inputs, to set Item/List/Tree access on each and then repeat the process for the type-hint menu also on each is a bit tedious, and way too many clicks and pop-up menus to go through.

 

Perhaps in such a case an additional dialogue which not only lets one add/remove/rename, but also change access type and object type would be very helpful.

 

Thanks!

I'm looking to add more ZUI features (hence the zooming in to 5000%). Basically I want to start ferrying over features from the menu. Things like Item/List/Tree access and type hints were part of that plan.

 

--

David Rutten

david@mcneel.com

Poprad, Slovakia

I'm sure it must be very annoying.

Not as much as you'd think so. Apparently I make very few mistakes.

We were learned good from the ye olden days (sans undo and autosave) when mistakes would cause Explicit History to crash without warning...

 

Paranoia is hard to unlearn.

Taz, Cheers to the village elders.

BTW, the ZUI Is a great invention

ZUI is HUGE

What a great update!  Thanks David.

There is no LOLcat to express what I am feeling...

 

A Thanksgiving miracle! (for those in the states...)

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