algorithmic modeling for Rhino
Hi khizer,
for sending simple data (numbers, strings, points) between 2 or more PC's you don't really need gHowl (but it's more advanced, maybe with gHowl you are also able to send more complex geometry between 2 definitions).
You can use the Panel to export for example txt-files, whitch would be the linking part between 2 definitions or PC's.
Then you just need to connect both PC's via a home network and then you can send the data in the txt-file between both (it's also auto-updating).
I also tried this some time ago.
Best,
Martin.
I was able to export text files... but how can i import them in other definition??
Thanks alot man...this surely was great help... all i now have to do is to share the txt file on network, export from one and import in the other...
Can you guide me how can i export geometry???
Hi khizer,
to share geometry directly between 2 or more Grasshopper definitions is not possible, not really the problem is you can't see what's behind this geometry, this means if you have for example a cube and a sphere booled together you just get as an output or input from Rhino Brep, but Brep doesn't say anything about the form. Also when using gHowl you have the same problem.
But you can split the geometries in the parameters you need to rebuild it.
This means if you want to share a freeform-surface, the best way is to export uv-points. Here is a list of some ways which I've tried, how to export:
(sometimes you will need the string components and if you want to share lists of geometries then you may also need the "Weave", the "Dispatch" and the cull components if you want to work with one txt-file, but sometimes it's more usefull to work with different txt-files for each parameter)
strings --> strings
numbers --> numbers
(I think this is clear ;))
...
colors --> numbers
points --> xyz-coordinates
grid --> vertices of each grid cell
planes --> xyz- directions and center point
vectors --> starting point and end point
...
lines --> end points
rectangle --> dimensions and working plane
circle --> working plane/center point and radius
arc --> working plane/center point, radius and angle domain
polyline --> control points
curve --> control points
interpolated curve --> division points
(problem is the accuracy (is better with a higher amount of points))
...
surface --> vertices
surface --> uv-points
(problem is the accuracy again (is better with a higher amount of points))
...
box --> vertices
box --> dimensions and center point
sphere --> center point and radius
...
mesh --> vertices
custom meshs --> vertices (sometimes you also need the faces)
...
So in general you can say you always need to export what you need as input of the component of the geometry you want to rebuild.
Best,
Martin.
Thanks alot Martin....:)
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