Trying to learn new components today. Can't seem to figure out the spatial deform. Anybody used this one? I looked at David's video but couldn't find any other threads about it.
From what I can tell the trick is to give the surface (or chosen object) a number of reference points and vectors to move them. See Below, the top example in green is a single point with single vector and produces only uniform deformation but the bottom example is 9 reference points with nine separate vectors. Note flatten inputs from the SDivide component.