algorithmic modeling for Rhino
Hi,
I have solved this maths before using recursion with bi-section inside C# component inside grasshopper, but the speed seem to be quite slow if I want to yield a good result.
It seems that Rhino could snap to the tangent point while modelling. I looked through the help doc on rhinocommon but could find anything helpful.
Is there a powerful function out there which could solve this problem? or, Is there a cleverer way to solve this math in a more mathmatical way?(with less guessing, thus more suffienct)
Thanks,
-Jerome
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Nope. AFIAK recursion is the only way, and if it was too slow for you, then I would suggest revisiting. I remember putting together a function that did this and tracked mouse movements in Rhino so you could get realtime feedback. There was no lag and the response was pretty smooth, so I'd imagine a faster result is certainly possible.
You should be able to use some pretty light math to get this done. Just create a line from the tangent at a given point, then test the distance between the point and that infinite line (I believe there is a Rhino function that does this, although the math for it shouldn't be too outrageous). As that distance approaches zero, you've got something that's closer to intersecting. After that, its just a matter of structuring the recursion in a good manner.
I'll see if I can find where I did this, but I'm not really recalling many details about it other than what I mentioned above.
Thanks, Damien
Yeah, your suggestion of combining the mouse movements to find the answer is a good way to go, I will try it these days. However, what I really what to achieve is the fully automatic finding without any human interference.
Damien, I don' quite understand the next process you mentioned. How to detect "distance approaches zero"? Maybe this would be another kind of robust calculations that would take time. or, Maybe I just misunderstand your method.
Thanks,
-Jerome
In this definition, I sample a line at some (t) parameter and find the Tangent vector (vector1) of the curve at that parameter. A vector (vector2) is created from this point on the curve to the point you want to draw the tangent line. Both vector1 and vector2 are unitized. I used Galapagos to minimize the distance between the these two unitized vector.
This took less than 15 seconds to find. I suppose this method needs tweaking if there are more than one possible tangential points on the curve.
Hope this helps.
Thanks, Tuan
Galapagos is a way to go, but it seems that it needs a lot of tweaking before it could yeild a fast result. The first population in galapagos is just some random seed and this will consume a lot of time. Bi-section, however, it goes toward the answer from the beginning to the end. It took bi-secion less than 0.1 second to find the answer, but for me, too long. More mathmatical may be a better idea than these robust ways.
Thanks!
-Jerome
Hello Tuan;
Can you help me about my problem.
Firstly, i dont know about galapagos.
Secondly, my challeng is with with a curve that i cannot assur if it is planar and [n] point(s) on it with non regular intervals.
I want to generate a perpendicualr plane to the cure OR tangent vector with respect to curve.
I mean i need a tip for my GH definition in wich the only variables are points and main curvs in order to achieve to goal above.
Thanks & Regards
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