Is there a simple way to translate 2D polylines onto a 3D double curved surface?
Basically, the Y height of the 2D curves needs to correspond directly with the Z world height starting at the bottom of the surface but the X values of the 2D curves correspond to the horizontal point along the surface.
I tried using UV points to analyze the surface and the curves and then translate the curves to the surface which seem to work with 2 curves however once I add more curves (250+ which actually need to be polylines, not curves) it's so overcomplicated to find all the intersection points etc... that it doesn't seem like the best solution. Plus, it's not 100% accurate.
There must be a way such as draw interpolatedCurveOnSurface but with polylines that would work. Anyone have any ideas?
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