algorithmic modeling for Rhino
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You can certainly cut out the middle man and just plug the curves directly into the area. Does that make an appreciable difference?
Alternatively, for triangles there's (fast) alternative ways to calculate areas.
Thanks, David. Getting the area of each face is the priority here, and the middle man "create surface by boundary lines" is not necessary here indeed.
There's also a "mesh area" component that is designed for this purpose - no conversion required.
However, if you need to convert to surfaces for other reasons, I think you'll find it's fastest to deconstruct your mesh faces into points and then use surface 4 pt to construct the surfaces directly. The Boundary Surface component you're using has to do a bunch of extra work that isn't any use to you in this content - that's what makes it slow.
Thanks, Andrew for your suggestion to covert mesh face to surface.
However, I'm unable to find the "mesh area" component. Is it a GH native component?
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