algorithmic modeling for Rhino
Hi,
I'm trying to make an algorithm where a glass shatters from a central point, depending on how much strength is put on the point (with a slider), outputs the number of cracks that will appear on the glass. (coming out of that point)
A hint on how to start this?
Any help, Thanks.
Good day.
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This article might be of interest as a place to start: http://cowboyprogramming.com/2007/01/05/shattering-reality/
Hi Jorge, did you have any luck with this?
I'm trying to do something similar :)
H
So i'm trying to do something similar, but am running into problems where the random number I acquire, be it seed or random reduce, is the same for every point I apply this to. Which is fine if i only have one point, but i am trying to apply this to every corner of a surface, with each "cracking process" be unique.
you could have a look at tihs; http://www.grasshopper3d.com/forum/topics/shattering-effect-on-gras...
Hi Ron, the discussion link below is mine!
I've spend the last few months developing a cracking "system" feel free to mesage me any further questions you have :)
H
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