algorithmic modeling for Rhino
So there are several ways to divide surfaces in GH; uv grids, projecting shapes onto other shapes etc.
But say I wanted to create the attached image, and have the cones stem from some type of surface division logic. What would it be? I have no idea!!
Tags:
 DanLam_02.jpg, 245 KB
 DanLam_02.jpg, 245 KB                            See attached.
BTW: If some culling logic is required ... mastermind some and use it
 Brep_normals_V1.3dm, 322 KB
 Brep_normals_V1.3dm, 322 KB                             Brep_normals_V1.gh, 121 KB
 Brep_normals_V1.gh, 121 KB                            Using the same Rhino file (for the test brep) try this as well:
If you opt for that it samples the random points (and therefor the cones or whatever thing due to them) into data trees according the BrepFaces found ... meaning that you can control things far more efficiently (see the preview for instance).
Hints:
 Brep_normals_V2.gh, 126 KB
 Brep_normals_V2.gh, 126 KB                            I'm not sure the results you get by searching for tiling will be most helpful here.
That image looks more like an example of distribution of points on a surface, which is in some ways an easier challenge, since you don't need to worry about the boundaries of the surface divisions, only their centres.
 PointDistribution.gh, 35 KB
 PointDistribution.gh, 35 KB                            Welcome to
Grasshopper
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