Grasshopper

algorithmic modeling for Rhino

I would like to apply mesh color from texture data.

step_1

below is texture data.

below is result. it went well.

step2

when i used subdivision (WB) mesh, result is seems having problem.

I guess this problem come from "texture coordinate".

but i donot have idea to solve it.

Does someone know how to solve this probloem?

I've attached GH file and texture data.

Thank you.

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this is GH file.

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Hi.

If you don't mind not to use your small C# code, then here we have a definition with native GH components except WB loop sub-D. 

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Hi, thank you,

I see , to get UV pts from primitive srf. good solution !

If base geometry be changed into not primitive geometry , do u have other solution ?

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