algorithmic modeling for Rhino
I would like to apply mesh color from texture data.
step_1
below is texture data.
below is result. it went well.
step2
when i used subdivision (WB) mesh, result is seems having problem.
I guess this problem come from "texture coordinate".
but i donot have idea to solve it.
Does someone know how to solve this probloem?
I've attached GH file and texture data.
Thank you.
Tags:
this is GH file.
Hi, thank you,
I see , to get UV pts from primitive srf. good solution !
If base geometry be changed into not primitive geometry , do u have other solution ?
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