algorithmic modeling for Rhino
Hey guys, I am trying to create a cut sphere with this kind of uv division(as shown in the flat surface) as opposed to the classic ball uv division which is what I get with all the surface tools I've tried so far, does anyone have an idea how I can achieve this?
Rhino solutions would also be welcome. I am really lost on this one. I've tried network of curves but still get the classic ball uv..
Thanks a lot
Tal
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I don't get it... Do you want a partialy cut sphere?
may your hands be blessed Laurent:) classic.
I am wondering if there is no "pure" mathematical way of doing such an operation that would give me the true subdivision . something like a Gaussian transformation.
being a mathematician at heart, but only at heart, I lack the knowledge behind it.
There must be a mathematical solution for the isocurve you want. With this equation you calculate the coordinates of "n * n" points which feed Surface from point component, and U = n.
Try to search the equation on internet.
I have an idea but not yet the equation. I think I must begin with the flat surface, get each coordinate, depending of its distance from the center affect to it a new radius and an new angle.
Wow, very cool, thank you. I reduced the minimum 'UV steps' slider value from ten to two, which gives the fewest number of sub-surfaces. Affects the shape of one model much more than the other.
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