algorithmic modeling for Rhino
Hello
I'm trying to work on bubbles with tessellation... or even spheres...after hours of trying i cant just figure out hwo to aglomerate bubbles without the voroni system, my teacher wants me to create bubbles but i cannot use voronoi, its just out of the question because its been used time after time, I just need to come up with something new, and well..
I recently found out about tessellations trough structdrawrhino and it looks promising but does anyone know how i can force it to make bubbles or spheres? is it possible to combine that?
I just made some random spheres here..... but nothing too complex, in fact its easy but i want to know if its possible to combine it with tesselations.... and also fr it to not look rigid.... to have spaces between some bubbles.
Thanks
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I've seen a couple of threads about this here. What exactly is the restriction against Voronoi? I mean, you could hand-roll a bubble system that will give you very similar results to Voronoi, but then you've just got a slow, poor approximation of Voronoi. I assume it's to get a different type of look? If so, are you looking to have more curved edges, or different sized cells, or what?
I love solving these kinds of problems, but I'm a little unclear what the restrictions are, and what kind of result you're trying to achieve..
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