Okay, so I have a façade I populated with a given, manually created geometry (glazing panel, mullions...) Now I have an array of morphed façade modules, each one a different size, that I want to orient into a given surface for fabrication and specification.
The thing is, when a geometry is morphed using the "box morph" component, all elements merge into a single data branch within the morph tree, hence behaving as a "single object" when orienting (see attached pic)
I guess my question would be: is it possible to have the "box morph" component outputting each panel in a different data branch?
phew.. hope I was clear enough
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