algorithmic modeling for Rhino
Hi friends,
I've set up a definition that manually draws a line from and endpoint of a previous line segment to the next closest point within a random 3D point cloud. (four rounds at this point)
a. how would I feed this into a loop? is is it possible since my definition is culling the indices of the previous endpoints? tried using anemone but couldn't figure it out
b. can I cleanly extract all the curves after rounds of looping?
thanks!
Tags:
Excellent > just gear up the 3rd C# (V1A) > gazillions of swarm rats > Apocalypse Now
Hi Peter: .....nice addon!
These projections are similar to Thomas Luft's Ivy generator.
Well ... I'm not aware of any component that can orient a bitmap ... although there's ways to get some sort of mesh out of it ... or ... as Plan B try the points way as exposed in the attached def (but that approach is a bit paranoid and maybe utterly useless for this case).
BTW: What's wrong with the rat instance definitions? (plans for providing some sardines as well are postponed since I know your dislike for these things).
BTW:
This is the classic way to get the illusion of 3d things (an RPC cell is in fact a vast collection of static bitmaps and some sort of intelligence that displays the right bitmap that "faces" the camera).
In the very old days I did some tests for Bentley Systems on that matter. See the attached animated 3D PDF where the "face" me capability is OFF (in order to investigate other things > we had "some" issues on that matter back then).
NOTE: an RPC is only exposed to the rendering engine (don't ask why) and ... well ... at that time Ray Bentley (the equivalent of David R in Viz matters) was investigating the adoption of the notorious Modo Nexus Engine (the best, bar none) for post Athens(LOL) Microstation builds > THAT "transaction" was a bit tricky I confess.
But all these things happened a million years ago.
BTW: That said Tom's swarm thingy is very good: elevates the very important traveling rat (that sells nothing) puzzle to new highs,
Moral: Ratmageddon
And since this poor thread is clearly bastardized (a "bit") and since Tom ignited that swarm thingy get an ultra freaky thing:
PSO: Particle Swarm Optimization.
Big questions:
in case one wets oneself riding that thing.
It looks like it also contains a hidden toilet.
I'm slowly coming up to speed with an interesting side issue which was never part of this thread, till Peter introduced his rats to us.
1. rendering rats, or whatever, using block instances is very fast, using any exterior rendering engine!
2. rendering a pipe, NOT using instances creates, 18,500 closed meshes, .....that takes a lot, lot longer to render.
Question: Is there a GH component that will can make a Block instance out of a Mesh component, without getting into C++ coding Peter is using here?
My dear Watson (this rat image is stunning > do some hi-res more > rat Art is the future):
Welcome to
Grasshopper
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