algorithmic modeling for Rhino
Hi,I tried to build one of these typical organic structures based on a 3d voronoi diagram. Similar to that.
I wanted to use another approach that I found, and where I already had a question, so this is a kind of follow-up question to this post (Trouble with Meshes).
As a MWE, I built a 3D voronoi from 2 points, and tried to adapt the "scale->ConMesh->wbThicken" approach from above, but the result is not satisfying at all, and the Catmull-Clark component is not working neither (see first screenshot).
How could I achieve a similar result as for the voronoi sphere (second picture)?
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Yes! That looks really great!
I just have one unregnized object, I think it is the last component in your file, not sure if it is very important. The message I get when opening the file is "Object: Custom Preview Materials, Plug-in: Human, Verion 1.1.0, Author: Andrew Heumann".
Anyways, big thanks once again!
Here is the file, how I tried it, but there are these little holes in the mesh, how could they get repaired?
Ok, I understand that. This is a much cleaner approach than my idea. But what I don't understand (or can't manage to achieve) is how to get to that Brep.The output of the voronoi component are 2 closed breps, and even "join Brep" doesn't do anything, so I'm a bit puzzled there.
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