algorithmic modeling for Rhino
Hello everyone!
i might have a simple question but i cannot find a way to solve it.
I have already searched the forum for solutions but i haven't quite find the answer.
As the title says, i have a surface with a population of points on it, and i would like to have those points arranged at different density based on attractor points (and later line attractors). i attach a simple hand-made screen of what i mean.
My ultimate aim,btw, is to have a double curved surface with a voronoi pattern on it, with different density of the cells (not the cell size, as i found in other posts), that's why i first need to create the voronoi base points based on attractors.
thanks
Tags:
There are several ways to approach this:
I'm sure there's lots of other ways. I attached examples of 1, 2 and 3.
Hello David,
Thank you very much (as always) for your super fast reply! I got to use the 1st option of your, it best fits my needs.
Hi David,
I'm trying to generate a custom frit pattern. The RemoveFarAwayPoints script above is as close as I've been able to get so far. (I'm admittedly a little new to GH!)
The end goal is the Frit 1 pattern attached. I've dabbled with your examples here:
http://www.grasshopper3d.com/forum/topics/how-to-change-a-point-gri...
...but couldn't get all the way there. Where are the black circles coming from in that definition?
The grid needs to be much tighter than what I'm getting in the image attached.
Any suggestions on the best way to do this?! Would really appreciate the help.
Should have mentioned that I have a rendering deadline on Monday! :)
Thank you so much!! This gets me a lot closer.
Follow up question if you don't mind.. is what's in the purple shaded region what's generating the square geometry of the mesh? I'm trying to figure out how to adjust the squares to be rectangles.
Hi Hyungsoo, I'm just wondering if it is possible to create a gradual populate of points along a vertical curve? it is similar to what you've shown but oriented on a vertical axis?
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