algorithmic modeling for Rhino
Can someone explain why (Plane 3pt) follows the unit vectors for the X direction (B / unit X vector) and Orientation direction (C / unit Z vector) when the origin (A) is 0,0,0.
But, when I change the origin (A) to the start pts of the curves in my "screen capture" the planes Z direction is not in the World Z direction.
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Hi Greg,
Plane from three points creates a plane given three physical locations. It also accepts vectors, but these are numerically converted into the corresponding point (if vector was {1,2,3}, then point is {1,2,3}).
This means that the B point is now always {1,0,0} and the C is {0,1,0}.
Maybe are you looking for the normal Plane (Pl) component? It constructs a plane given start, X and Y axes (directions, that in this case then are vectors).
I hope this helps,
- GiulioThanks Giulio,
It still doesn't make sense (I have very thick head). If my new C input is a unit Z vector, then Y (C input) should be {0,1,0} and in the picture above, the plane is rotated about the X axis approximately 45 degrees. Shouldn't the Y axis be vertical?
What I'm trying to obtain are planes perpendicular to the curves at the start point. Now that I think about it, a plane can not be perpendicular to a point. It has to be perpendicular to a vector, but A wants a point ....
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