Grasshopper

algorithmic modeling for Rhino

How to transform platonic polyhedrons into archimedean polyhedrons

Hi :) I need to transforme the five platonic polyhedrons into archimedean polyhedrons, is someone have any idea how i can cut them in grasshopper ? How can i enter them like a "mesh", with a number of "surfaces" ? Our teacher said to place the truncation according to this relation : Capture%20d%E2%80%99%C3%A9cran%202016-05-01%20%C3%A0%2008.03.46.png I already make the five platonic polyhedrons in Rhino. 

Best,

Nastia 

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"Who is God?" Has He limits?

Well meme'd sir.

Dear teacher,

Since I have a feeling that 99.99% of your students can't distinguish a vector from a sardine can you tell me the actual reason for asking this from these poor fellas ?:

(a) in the Name of Science.

(b) in the Name of You.

If (a) please provide a screenshot of some def of yours that does something on that matter. 

yours truly, Lord of Darkness (aka: the Merciless).

is someone can really help me with an easy def :) ? 

Best, 

Nastya 

May i have your def? i searched but i didn't found it :) 

thanks 

Nastya 

Searched? where? maybe in my practice? when? how? why? he he

An very entry level of this (that does any polyhedron, any dome, any "distortion": Breps of course, not meshes):

... you have it already - the balloon case.

But this is strictly internal not to mention that is using solely C# and not a single native component ... thus even if I was willing to publish it (I'm not) ... what could be the usage for you? 

I just want the easiest ones to reply to my exercices, the ones that are in the images in the beginning, that for the truncation :) if you don't mind 

have a good day, 

nastya 

Hi.

I bet this will probably not the method  what your teacher wants. Anyway, Lunchbox plug-in has some tools for platonic polyhedron truncation.

And you can make custom truncated polyhedron by using Sandbox Topology plug-in.

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...the ones that are in the images in the beginning...

Unfortunately the stuff that does (optional) "truncation" is part of the internal builds, where internal means something that would never appear here.

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