Grasshopper

algorithmic modeling for Rhino

 

 Hi everybody , this is my first post on the forum. At this point the forum has been so complete I have never had to actually post a question. Through experimentation usually the thing gets done. İts been great ! I found alot on info on this topic which got to experiment many different possible solutions. Unfortunately none of which resulted with me.  

This a two part related question. 

I want to do is resolve the paneling of two surfaces to be later populated with a component through the blend morphed box command. The surface shown on the image is the ' problematic surface '.  An image of the isotrimmed surface  and the loft curves used to generate that same surface. 

1) İs it possible to ' remap / reset / regularize ' ' the UV grid of a surface independently of how it got constructed ?  ( In this particular situation the lofting of the curves is creating an uneven  UV grid. You can see their are kind of skewing to meet those smaller edges on the corner.  

2) Finally, a step after that, visable in the last image shows a the blend box applied to these surfaces in which I used ' U-V SMART SBDIVIDER  '  ( Closest result I could get to regularizing the UV grid ) . As you can see, the quads do not seem to be aligned. I have used some scripts I found on this forum to alternate between different directions and change the UV direction, but no direction seemed to align the faces to give clean twisted boxes. 

FYI  ( second surface not visable above is a simple patch of the edges of the first surface. ) 

Thanks alot for any help on this and for all the help  I've gotten so far from existing discussions... Cheers!  

FR

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 Upload the actual model please.

  

Hi Nik   

Thanks for taking a look. The file has the ' normal process ' I went  through to create the geom. And above some attempts I went through to solve these problems myself.

Attachments:

 Again, I realize that the lofting creates the direction flow of the UV grid on the surface. which might make my question kind of lame..

But like in this situation, there are many cases in which you do not wish that to happen. Usually I reconstruct the surface in some way that benefits the UV grid. But in this case I have multiple surfaces and it would be more practical to have all surfaces follow some realignment principle that would adjust the UV grid. Except I dont know how to do that without reconstructing the entire surface in some other way, whcih I have done btw. 

Just wondering what others do they get weird UV grids ? this must be common .. 

 

PS : using subdivision surface method might be better for this..  had I not needed the blend box command specific for surfaces. So I am trying to keep the file clean and only move into meshes with the components after I get through this wizardry ! ( For me.. ) 

TKS! 

İs there a way to rotate a UV grid on surface ? - Or align to a vector .. for instance .. 

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