algorithmic modeling for Rhino
Well friends
This is freaky: written for my friend Michael Kraft who wants to do morph business via code (using some of the available Methods, that is).
So for anyone else interested on freaky morph matters ... here we are:
1. The top most C# does a grid with a specific "hex like" brep that Michael wants to morph (on a rather unsuitable surface, I confess).
2. The others do 2 SpaceMorphs either using Michael's brep or using a simple collection of rectangles (way faster and rather more suitable for understanding what's happening).
3. Unless you have a quite fast machine ... stick to rectangles if you want "real-time" response (i.e. keep disabled the top most C#).
best, Lord of Darkness
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oh man..
thats quite freaky at all!!
will take some time till i´ve figured out what you´ve done there and what its all about..
pollés efcharistíes..
After struggling for long (Guru not available) I've added a flip option that rather makes some sense.
But for reasons that I don't actually understand Big Brown Hairy Chief recommends the MotherGoose def that does non morphing transformations.
This is also recommended by The Lord (King of SardineLand) and thus comes with a genuine Da Morgada sardine as a test (for the very brave). As usual: any warranty claim ... blah, blah.
best, King of SardineLand
oh that looks painfull.. I was talking about something more modest.. like making panelling operation on a hexagon grid.. so I define one hexagon bounded panel and I can morph it to other hexagon panels..
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