algorithmic modeling for Rhino
Not bad stuff I confess (if we forget THAT keyboard: mama mia > a bit hideous or I've missed something? he he).
BTW: My numerous cats (home/practice) walk over my space navigator and CAD apps do freaky things > thus I barely can see the point of having it (or maybe I must train the cats - in fact I'm doing exactly that these days [windows 7 - the older the better]).
Given the opportunity: happens that some top data retrieval gurus here and there are good friends (don't ask why). Well ... they are not that crazy with SSD since they claim that they are very prone to failures due to current fluctuations (unless you use some top dog UPS). Moral: stick to good old ("slow") stuff.
In an objective/quantified sense, if fully half of your mouse moves are just to change the view, then you get half of the actual editing in, and you are thus half as productive in a given hour, being unaware you are stuck in a hamster cage.
I keep wondering if virtual reality would make things not need so many view changes.
The $$$$$$$ haptic touch feedback device is more of a hassle than a benefit. It fights you, a one trick pony of being able to "physically" follow ridges and valleys smoothly. But nobody can afford it so the actual software, deep command-wise, uber sucks. No pressure for things to work easily. More like specialists protecting their turf, appreciating obscure kludges. It lacks even a flatten tool like ZBrush. Overall...lacking.
I look forward to Clayoo 2 in Rhino more so than Geomagic's next blah blah update or some economically impossible T-Splines update that revolutionizes Grasshopper, unless Autodesk buys McNeel. THAT would add a huge knowledge base to Rhino, of robust algorithms.
BTW: With regard "navigation" maters (most common case: on-the-fly define rotation axis for inspection etc) nothing in this world beats Siemens NX (CATIA's main competition) :
Imagine hoovering in a given View: IF you "touch" an edge then this instantly becomes the Z axis with regard the View rotation plane (gizmos appear to facilitate the +/- AND the on-the-fly defined clipping planes [up to 6] - if desired). IF you "touch" some surface point then if it's rectilinear the same happens (kinda like Surface.NormalAt) whilst if it's a Nurbs there's options for the normal and/or an on-the-fly user defined tangent vector etc etc.
Simply brilliant. Makes space navigator "almost" obsolete.
BTW: How to do the same mistake (again and again):
Hello Peter,
You are writing you have a
So, I have also a E5 1630 v3 and a Asus X99-A/USB3.1
May I ask you, what are your BIOS Settings for that processor?
... May I ask you, what are your BIOS Settings for that processor?...
Oops: I've just spotted that one.
Good news: The Deluxe Crap is still around.
Bad news: Crap is recently replaced with a proper thing: Gigabyte GA-X99-UD3 (WHAT a relief).
Ugly news: Crap is waiting for playing ball in my wife's workstation: but since women are not really interested on these things ... this is a "WIP" project.
In the mean time maybe I try to fix the Asus with this dedicated tool:
Excellent tool for making room for big stuff the likes of Quadro Kepler 6xxx.
Other than that ... wife expressed a "remote" interest for a proper workstation
BTW: Asked if she can have a Maingear Pro-Shift thingy (in pink hue). No I'm afraid.
https://www.maingear.com/custom/workstations/proshift/index.php
So in theory this w/e could be the melting point (using an Obsidian 450D case) ... but there's a Moto GP race AND F1 > heaven can wait.
Welcome to
Grasshopper
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