algorithmic modeling for Rhino
the {} numbers are the path, and the [] are the index. a useful component is 'tree statistics' , which will give you a path list, this can be used as an input for a tree item.
Thank you Mark but I am interested in the actual mechanics of character manipulation in order to compose the statement above. The component tool-tips in the Text menu are not exactly self-explanatory. Though naturally lazy, I searched and there are not a lot of examples floating out there for formatting in general; maybe it's just me...
you can compose the text by inputting a number sequence, from the number component, into a txt component. it will convert to text for you, then try feeding that to the relative path.
also, you might like this discussion:
http://www.grasshopper3d.com/forum/topics/lists-sets-strings-trees
and
http://www.grasshopper3d.com/forum/topics/relative-item-component-b...
Get these as well as a "guideline". Notify if you need far more complex rel-items examples (or split tree).
Thank you Peter. I wish I knew about these methods much earlier - and I even managed to find the answer to my question amongst the treasure trove!
Well rel-item(s) is rather very simple: imagine cloning a tree: on the left you have the OEM, on the right the clone (with the shifted indices with regard branches and/or items) . So you pick one thing from the left and another from the right and do business.
The equivalent via the Dark Side is:
Point3d p1 = SomeTree1.Branch(i1,i2,i3, ...)[j1];
Point3d p2 = SomeTree2.Branch(k1,k2,k3 + shift1 ,...)[j2 + shift2];
If you are really brave see this attached as well (requires a triple espresso [min]). If you can master this ... there's nothing that can stop you (but the Dark Side better IS, he he).
A triple espresso, a seven percent solution, and a bed of nails. Thanks.
Welcome to
Grasshopper
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
© 2024 Created by Scott Davidson. Powered by