algorithmic modeling for Rhino
Hi guys.
I want to create a twisting tower like the image I uploaded (I don't know the proper name for it), It's kind of a tower that has waves on it which they rise from the ground and go up and not in an exact way, I searched but I just found definitions for simple parametric towers like the ones that rotate in one direction, Do you have any idea how can I create this ? Any tips would be appreciated .
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Here is a variation of the same idea. The circles are lofted to create a surface that is used to pull the 'IntCrvs' to it before they are lofted as panels (like before):
Note that prior to these two efforts, my first attempt tried to do the same thing with 'Curve on Surface (CrvSrf)' but that failed due to some bizarre behavior taking curves off the visible surface.
I don't know what values you changed but can't replicate any missing sections? Are you sure that's not just an optical illusion due to the preview rendering? Try baking that element and check the 'Shaded' view in Rhino?
There are combinations of parameter values that result in unwanted anomalies but any problems usually go by modifying params (rotation, spacing, etc.).
There is a problem with the pipe component not following all the ribs, simply add a pipe to your script like I did Joseph. :)
Oh, "pipe". I thought that was a typo. And I don't read icons so didn't notice that you hooked a 'Pipe' component to the 'EdgeSrf' output?
I wouldn't think of hooking 'Pipe' to a surface (it expects curves), though it does work for me when I try it, so I haven't replicated your report. Did you try 'Bake' to make sure it's not a preview problem? I can see that you changed the number of "ribs" from what I uploaded... maybe some param you changed caused the glitch?
Try attaching 'Pipe' to 'IntCrv C' in the first version or 'Pull' in the second version.
Pipe comp has it problems. Firstly its very cpu demanding, and Second it overruns the start and finish ends of the curve. Is there a better alternative?
Here is an interesting and useful variation of the code I posted yesterday. Instead of simply dividing the angle knob value by the number of circles, like this (yesterday; note that the middle circle angle of 109.15 is exactly half of the top circle angle, regardless of height):
Today's code calculates rotation angles proportional to the height of each circle. So in this case, the middle circle rotates more as 'Height' is increased:
WARNING!!! I modified both versions I posted yesterday and am attaching them to this post but the one using 'Pull' (tower_2015Dec8b.gh) behaves badly as 'Height' approaches either end of the slider. At one point, it completely froze my laptop, requiring a power cycle reboot (bad GH!!!). Be careful.
I have a question Joseph, the control knob you put there has a counter clockwise direction, I wanted to add a clockwise direction to it so that I can have both of them together and reach my sketch, so I added another control knob in the opposite direction but the surface disappeared, how can I do this ? ( so that I can have a diagrid structure)
Must watch for any beginner tower twister XD
Thanks Tim but unfortunately I can't reach those videos since I'm from Iran and I don't have a visa card to become a member of that site ...
Can't you tell me how to do so ? (creating the opposite direction with control knob while it keeps the previous direction)
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Grasshopper
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