algorithmic modeling for Rhino
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Thank you Nik
I truly appreciate your help
And I have one more simple question.
You gave me the cylinder with trabecular-like structure inside.
Then, can I measure the volumetric fraction (that is, "the volume of the trabecular structure" divided by "the volume of the hollow cylinder w/o trabecular") of the trabecular ?
Thanks for your help,
SSB.
Thank you so much
I just ran your BoneStructure.gh file you gave me above.
And I had a trouble with it.
I found a red coloured alarm on the COCOON REFINE box and it said
Solution exception:file or assembly 'PlanktonGh, Version=0.3.4.0, Culture=neutral, PublicKeyToken=null' blah blah ... file or assembly cannot be loaded.
What is the matter with it?
Too tough to get through for me...
Disable or delete Refine and just run the output of Cocoon directly into a Mesh component so you can bake that.
You are missing another plug-in, merely.
If it needs Plankton, that's a novel type of mesh component that Refine probably uses internally, and it comes with Kangaroo, so install Kangaroo Physics 0.099 from here, and though you don't need Kangaroo 2 (yet), you could add that too:
http://www.food4rhino.com/project/kangaroo?ufh
No, it's not easy to get up to speed on Grasshopper, and a lot of these standard plugins most people already have so we don't even imagine our scripts might not work for you :-). There are not a million essential plugins, only a handful.
Btw, what ar those green, sphere-like things at the very right?
Custom Preview, that affords solid previews.
Split the lines to find points near the end and perhaps also the middle then cull lines with points outside the mesh? Might be slow, especially since you'll have to generate many more lines to retain some in the ears by random chance. Or regenerate the same item with new random seeds until no midpoints are outside the bunny. That will take a year or two.
Better yet, don't fix a broken strategy. Just generate all the lines using a sphere or a box around the whole bunny, offset a bit bigger, then trim the lines with the bunny, though I only see trim for breps, which won't seem to accept a mesh.
I've converted the bunny to NURBS using the ZRemesher tool of Zbrush but it was too big to upload as a NURBS Rhino file, so here is an autosurfaced NURBS model created in Geomagic Freeform:
I always find this with the sticks-in-a-box approach... spend ages messing with cull patterns to get the right density in the right places before accidentally grafting something and running out of memory.
Perhaps a better approach would be to grow spheres inside the volume and calculate the lines where the spheres intersect?
DOH!
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