algorithmic modeling for Rhino
Read the manual! Watch some tutorial videos. Do your homework. Experiment.
Sorry, some of your questions sound like you haven't even tried yet to do it yourself.
i have finished a part of component....
i can move the object along a curve but i cannot turn the direction
so my question is how to turn the direation of object along a curve.
i tried to do that for a long time ...
but i cannot finish.
i tried to find the tutorial and website. its no any relative information about turn the object direction along the curve
Try [orient] instead of [move].
THANKS FOR YOUR REPLY FIRST
HOW TO CONNECT THE ORIENT
By the way, Joyce, as you orient/sweep/flow geometry along a curve, you will soon discover "torsion", if you haven't already.
The curve in this example is created with four control points:
The result is a curve who's tangent at the beginning is the Y-axis, and at the end, is parallel to the X-axis.
I added some switching to my previous code to choose an original orientation (circled in blue in the animation) between:
NOTE: The X/Y/Z value list is ignored using "Curve End" - works only using "World".
Notice that "World | X" keeps the boxes level and that "Curve End" and "World | Y" have the same torsion, due to the nature of this particular curve (described above).
Aloha
Oops! I forgot to use "Internalize Data" on my curve; didn't notice until after I mirrored it. Same idea, twice as long - attached.
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