algorithmic modeling for Rhino
Hi all,
I am kind of new on GH and I am trying to transform a set of pipes into corrugated pipes and I have no idea how to do it.
Can anyone guide me thru the process, please?
http://thumbs.dreamstime.com/z/corrugated-plastic-pipe-2906909.jpg
Thank you so much.
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Thank you so much.
I considered the bump texture already but I'm not that keen to achieve a sharp texture and its a small object. Hopefully It wont give to much trouble.
BTW, is there a library of "group of components" like what you just post? Thanks!
I just made that from scratch. There may well be ready-made files and clusters out there, but the chances are they won't do what you're after anyway, at least not exactly.
Hi all,
Apologies for reviving this topic. I found it when I was looking to make a corrugated pipe based on a helix. Not that at a distance the difference would be noticeable, but for learning purposes it is worth the exercise. Please note that this pipe would be curved along its length. Any thoughts?
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