algorithmic modeling for Rhino
Hi,
Can anyone help me - I'm trying to create a pattern of hexagons radiating out from a single point. It doesn't have to be exact, it just needs to show the pattern roughly, but right now I'm stumped.
I've thought about radiating circles out from a point, then dividing the circles to use as the corners of the hexagon, but I just thought I'd ask the GH forum first to see if there's a better way to do it.
If anyone can help it will be greatly appreciated
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this is how i'd do it!
I think this is the kind of thing you want...
I'm sure there's a component somewhere which does this but otherwise maybe this should become one.
Small adjustment so that the range fits the radius...
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