algorithmic modeling for Rhino
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So does that mean no?
Curse David and his infernal riddles!
:)
Hi David,
Can you send to my e-mail Grasshopper OSX Beta release,
a waiting to help the community to make a final version of this best plugin for parametric modeling.
Thank You!!
criativis@hotmail.com
criativis@criativis.com.br
Regards...
Here is the information you need:
http://www.grasshopper3d.com/forum/topics/grasshopper-for-apple-mac-os
cheers
;-P
David,
Not to ask a difficult question but since 2010 has it become possible to compile grasshopper plugins via mono?
It might be possible if you can compile it against Windows.Froms and System.Drawing. I couldn't guess why you would want to do this though?
As far as I know this is the party line: http://www.grasshopper3d.com/forum/topics/grasshopper-for-apple-mac-os
David is writing Grasshopper 2.0 which as far as I know will be written with cross platform capability in mind. So much so that there might even be a Mac in the same room as his PC.
Grasshopper will load any proper .NET assembly, no matter what language or platform was used to compile it. A maximum of .NET 3.5 is allowed for Rhino5, and .NET 4.5 for Rhino6 I believe.
As for Mac development, McNeel is now working with Curtis Wensley, long time developer of the Eto UI platform. He's already been helping us out a lot over the past few months and starting December we can officially count him as one of our own. We've been (unsuccessfully) trying to fault Eto for a while now, so it's beginning to look like a seriously good basis for cross platform UI development. We're already putting cross platform UI in Rhino6 and Rhino5 for Mac and GH2 will in all likelihood be based on Eto instead of winforms, WPF, Cocoa, or indeed other cross platform solutions.
It is unlikely that GH1 will ever run on the Mac, what with it already being a winforms and System.Drawing assembly.
Some Eto details:
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