algorithmic modeling for Rhino
Hi,
I have this rectangular deformed mesh which I took from Maya and I need to make it into a single surface to work on it. However I am finding it hard to select vertices from the mesh to create lines as they seem to be in some different order. I have tried to patch the surface from the vertices but when I evaluate it it is divided in another way.
Is there any way to fix this or get a surface with uv points the same as the mesh vertices?
Thanks
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Thanks so much. I'll try it out when I get back home from work.
Hi Omar, you can also check this discussion out.
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