Grasshopper

algorithmic modeling for Rhino

Adapting a catenary shell in Kangaroo to perimetral arches

I'm trying to obtain a catenary surface with Kangaroo, but I would like to fix the perimetral arches instead of having 4 points at the corners.

How can I do?

Moreover, I don't understand why I can't fix another anchor point in the middle of the initial mesh, in order to have a sort of support in the center.

Can anyone help me? Any suggestion would be useful.

Views: 1842

Attachments:

Replies to This Discussion

Hello Claudia,

The anchor points should be selected from the vertices of the original mesh. You can either select them from the [wbVertices] output by item's index, or you could bake them to rhino and select them from there. So, the answer is: you can select as many anchor points as you like, as long as they are on the mesh vertices. (the anchor points you have selected on the arc do nothing by the way)

I was trying the wrong way :) 

Thank you!

Hello Claudia

you can do the following

You assign to pull the perimeter naked points to pull to curve force component. you can access these with the naked points component from kangaroo, bake them and select the two list of point each for each curve.

I have selected a random point form the mesh points to see that you can use any point as anchor point in grasshopper.

you will need the latest kangaroo and grasshopper for the files to work.

cheers

alex

Attachments:

Thank you very much for your reply!

Where do you say "bake to select pull points" , you mean the points to pull like the one you inserted as an example?

So I can adapt only the points extrapolated from the initial mesh?

you bake these points (they are all the perimeter mesh naked points) to select the two rows of points under the curves, in two lists (that is why the two points components and entwine). Each set of points goes along with the curve to be pulled. So if the upper set of points, in canvas, is the right one in viewport, take care to select the right curve first, when setting one curve from the viewport.

Ok, it's clear! Thanks! :)

hey Claudia,

The problem is because your arches didn't fit in the initial mesh. So, you can either pull/push your anchor points to make a specific arches, or you could loft these two arches and changed it into mesh.

btw,this is simple step. but, you must change the definition of the anchor points. I hope it will help you

cheers!!

zaqi

Attachments:

thank you very much :)

RSS

About

Translate

Search

Videos

  • Add Videos
  • View All

© 2024   Created by Scott Davidson.   Powered by

Badges  |  Report an Issue  |  Terms of Service